3 Competition Eligibilityand Inspection (I)
3.1 Team Eligibility Rules
A. North America - competition ready requirements:
i. complete annual registration process through the FIRST dashboard
ii. pay annual registration fee
iii. 2 adults must be assigned in the Lead Coach 1/Lead Coach 2 roles and have passed Youth Protection Program (YPP) screening, and
iv. complete any additional Youth Protection screening requirements (may vary from region to region.
v. register all youth team members on the FIRST dashboard
B. outside North America - competition ready requirements:
i. complete annual registration process through the FIRST dashboard and
ii. complete any additional requirements by the local FIRST Program Delivery Partner with regards to program fees, registrations and youth protection screening.
Additional check-in requirements will vary by region but may require one or more of the following items:
A. A current, completed team roster from the team’s FIRST dashboard as specified by the local Program Delivery Partner,
B. local Program Delivery Partner team member registration or consent forms (varies by region),
C. a ROBOT built to play the current season’s game if they intend to participate in MATCHES, and
D. printed team PORTFOLIO (optional, see section 6 Awards (A))
3.2 Awards Eligibility Rules
To be eligible for team judged awards a team must attend their assigned structured interview time (A203). For some awards submitting a PORTFOLIO as requested by the Event Director (A202) is also a required prerequisite. Complete details and rules about FIRST® Tech Challenge awards can be found in section 6 Awards (A).
3.3 MATCH Eligibility Rules
This section describes the rules governing MATCH participation. A team has participated in a MATCH if any member of their DRIVE TEAM is in the ALLIANCE AREA, with or without the ROBOT on the FIELD, at the start of the MATCH.
This section describes the rules and requirements for team participation in MATCH play. ROBOTS are required to pass ROBOT inspections before being allowed to compete. These inspections are to help ensure that all section 12 ROBOT Construction Rules (R) are satisfied.
At each event, the Lead ROBOT INSPECTOR (LRI) has final authority on the legality of any COMPONENT, MECHANISM, or ROBOT. INSPECTORS may re-inspect ROBOTS at any time to ensure compliance with the rules. Teams are expected to consult with INSPECTORS or the LRI if they have any questions regarding the legality of a ROBOT or about how to make a ROBOT legal.
The inspection process may progress in blocks, i.e., it may pause for a team to make a correction or participate in a scheduled Practice MATCH. The process may employ various INSPECTORS throughout the process based on availability. At the team’s discretion, they may request a different INSPECTOR or invite the LRI to participate in their ROBOT’S inspection.
Events may assign specific inspection time slots for teams to better facilitate a quick and orderly inspection process. Teams should plan to report to their assigned inspection times fully ready to complete inspection.
Prior to the start of a MATCH, any ROBOT which is unable or ineligible to participate in that MATCH, as determined by the team, FIRST® Technical Advisor (FTA), LRI, or Head REFEREE, is DISABLED and can be removed from the FIELD with permission of the Head REFEREE or FTA. A team whose ROBOT is DISABLED or not present is eligible to receive Qualification MATCH Points or Playoff MATCH points provided that its ROBOT has passed inspection, per I302, and as long as at least one STUDENT DRIVE TEAM member is present in the ALLIANCE AREA.
A MAJOR MECHANISM is a group of COMPONENTS and/or MECHANISMS assembled together to address at least 1 game challenge: ROBOT movement, SCORING ELEMENT manipulation, FIELD element manipulation, or performance of a scorable task without the assistance of another ROBOT.
This rule requires that the ROBOT and its MAJOR MECHANISMS were built by its team but is not intended to prohibit or discourage assistance from other teams (e.g., fabricating elements, supporting construction, writing software, developing game strategy, contributing COMPONENTS, and/or MECHANISMS).
Examples that would generally not be considered MAJOR MECHANISMS, and thus are not subject to this rule include, but are not limited to, the following:
A. a gearbox assembly,
B. a COMPONENT or MECHANISM that is part of a MAJOR MECHANISM, or
C. COTS items.
The intent of this rule is that a team’s ROBOT is a product that’s representative of the current team members’ experience and is intended to discourage complete solutions which are provided wholly by outside organizations or companies. Also see R301.
The intent of this rule is to use tournament resources responsibly by not requiring volunteers to inspect multiple ROBOTS and to prevent loopholes around having multiple inspected ROBOTS that can be switched out between MATCHES.
This rule does not prohibit teams from bringing other ROBOTS or robot-like assemblies into the venue for other purposes such as awards presentations or pit displays.
It is expected that teams will update, make changes and even build multiple ROBOTS in the course of a season, this rule only applies to bringing multiple different ROBOTS to a single event to play MATCHES.
A. ROBOTS are allowed to play MATCHES with a subset of the mechanisms that were present during inspection. Only mechanisms that were present during inspection may be added, removed, or reconfigured between MATCHES. The ROBOT should be assembled in a typical configuration used for MATCH play when reporting for inspection. ROBOT and all mechanisms must be inspected in every STARTING CONFIGURATION.
B. If MECHANISMS are swapped out between MATCHES, the reconfigured ROBOT must still meet all rules.
C. The total of all electronics (motors, servos, Android Devices, etc.) used to build all mechanisms and base ROBOT, whether they are used on the ROBOT at the same time or not, may not exceed the constraints specified in section 12 ROBOT Construction Rules (R).
Exceptions are listed below (unless they result in a significant change to the ROBOT’S size, legality, or safety).
A. addition, relocation, or removal of fasteners (e.g., cable ties, tape, and rivets),
B. addition, relocation, or removal of labeling or marking,
C. addition, relocation, or replacement of the team SIGN,
D. revision of ROBOT code,
E. replacement of a COMPONENT with an identical COMPONENT,
F. replacement of a MECHANISM with an identical MECHANISM (size, weight, material), and
G. additions, removals, or reconfiguration of ROBOT with a subset of MECHANISMS already inspected per I304
While in general it is good practice to keep a ROBOT powered off and in a configuration which minimizes stored energy whenever possible (e.g., springs relaxed), teams are allowed to power up and enable their robot as part of the inspection process. Team members should let INSPECTORS know if the ROBOT must be powered on and/or enabled to meet any inspection criteria.
Team members should also inform INSPECTORS if the ROBOT in its inspection configuration has any stored energy (e.g., springs stretched) and collaborate with each other to ensure a safe inspection experience.